His wacky imagination is what sets him apart from most artists from the same genre in my mind. He creates interesting and original characters with bits, which serve as great inspiration to myself. He breaks away from the normal use of the serious, muscular, perfect bodied heroes, using wonky anatomy and geometric lines to almost run a parody on what most consider appropriate for a comic book hero.
Wednesday, March 23, 2011
Artist #9: Doug TenNapel
Doug is a comic book artist whose career really kicked off after developing one of my favorite characters of all time, Earthworm Jim. Originally, he started in the video games industry, branching out into comics after he has some success with the afore mentioned Jim and a game he developed afterward called Neverhood, a unique game which utilized claymation for it's graphic art.
His wacky imagination is what sets him apart from most artists from the same genre in my mind. He creates interesting and original characters with bits, which serve as great inspiration to myself. He breaks away from the normal use of the serious, muscular, perfect bodied heroes, using wonky anatomy and geometric lines to almost run a parody on what most consider appropriate for a comic book hero.
His wacky imagination is what sets him apart from most artists from the same genre in my mind. He creates interesting and original characters with bits, which serve as great inspiration to myself. He breaks away from the normal use of the serious, muscular, perfect bodied heroes, using wonky anatomy and geometric lines to almost run a parody on what most consider appropriate for a comic book hero.
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